Simulate a wide range of complex 3D dynamic effects. Create and render smoke, spray, dust, and pouring and sloshing liquids. Self-collisions enable nParticles to accumulate within volumes. Map shading attributes, such as radius, color, opacity, and incandescence over time (or over age, radius, speed).
Gain control by using flexible nConstraints without the need to write complex expressions.
Use geometry instancing to replace particles with objects.
Bidirectional interaction with Maya nCloth and Maya nHair.
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