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Maya® LT 3D game development software includes animation, rigging, modeling, and lighting features for indie game creators to work faster and without creative limits.
3D modeling tools
Produce realistic in-game characters, props, and environments with sophisticated 3D modeling tools. (video: 1 min.)
UV editor
Quickly create and edit UV topology with artist-friendly tools and functionality. (video: 1:02 min.)
Shaders and materials
Create high-quality materials with shading, or work with Allegorithmic Substance materials in Maya LT. (video: 1:09 min.)
Built-in sculpting tools
Use brush-based sculpting tools to perform high-level edits on your models without having to export to a different tool.
LOD tools for game model efficiency
Optimize content for mobile devices with polygon reduction, data cleanup, blind data tagging, and level-of-detail tools.
Physically based shader materials
Use ShaderFX to create high-quality physically based shader materials within Maya LT.
Lighting and texture baking
Simulate realistic game lighting. Use global illumination tools to bake lighting data into texture or vertex maps.
Modeling improvements
Make modeling more efficient with quad draw, multi-cut, bevel, and symmetry enhancements.
3D animation tools
Animate and rig characters and objects for your game. (video: 1:02 min.)
Shape editor
Gain more control with shape authoring tools as you create, tweak, and correct animations in a detailed way. (video: 3:16 min.)
Time editor
Make nondestructive, clip-based nonlinear edits using a familiar user interface for working with scene objects.
Graph editor
Edit animation keys using a powerful editor.
HumanIK-based Quick Rig tool
Automatically generate and place HumanIK rigs.
Geodesic Voxel binding
Bind modeled geometry to skeletons faster, often with just a few clicks.
Bake Deformer tool
Bake complex rigs containing multiple layers of skinning and deformers, down to a single skin cluster.
Game Exporter tool
Customize and save export settings for model and animation data to keep 3D assets consistent for use in-engine. (video: 1:15 min.)
Send to Mudbox
Export geometry to Mudbox digital painting and sculpting software to add model detail. Send texture and detail maps back to the model in Maya LT. (video: 1:12 min.)
MEL scripting
Simplify and customize your workflow with Maya Embedded Language (MEL) scripting. (video: 1 min.)
Send to Unity or Unreal
Directly export your work from Maya LT to Unity and Unreal Engine.
Workspaces
Quickly switch between customized UI layouts or task-specific UI presets through a simple drop-down menu.
Creative Market integration
Search, browse, and buy 3D content on the Creative Market directly from Maya LT.
Viewport improvements
Preview real-time results with an enhanced viewport that includes a simplified displacement workflow and support for complex shading.